Lara Croft faces consequences in Shadow of the Tomb Raider

For all you Tomb Raider fans out there – this blog is for you!

We thought we would look at the development of narrative in Shadow of the Tomb Raider and how that compares to previous games that features the well-known and much loved; Lara Croft.

Unlike Rise of the Tomb Raider; Shadow of the Tomb Raider is bringing consequences to Lara Croft. Developers Eidos Montreal and Crystal Dynamics have stated that they want the final chapter in Lara’s origin story to “increase drama” via narrative (Stated by narrative director Jason Dozois) and be a tale of consequence that affects those closest to her.

What you can expect:

The game itself often builds tense moments (with self-reflection) while bringing her arc to its natural conclusion. It also brings big questions for the character – Lara will have to access whether or not she is the savior that she deems herself as.

Montreal and Dynamics believe Shadow of the Tomb Raider matures Lara into the expert adventurer that everybody knows and loves. The game also features some of the largest hub areas of the series and allows players more opportunities to interact with the characters that live in the world.


It has to be said that this game is unique due to the history and cultural thought that has gone into the area’s which the game is set in. But that’s not the only thing that is special with this game; further exploration for players, an increase in Lara’s skill set and a quicker stealth-kill definitely contributes to what makes this game extraordinary.

But if you are worried that the game may have changed too much! Rest assured – the game brings a sense of familiarity but does mostly focus on separating itself from the previous predecessors with the developed storytelling and character development; gameplay designer – Heath Smith states;

“When you played the earlier games, you could see that she’s still learning and recovering things – she’s seeking physical, material things to prove her points. But she matures, through the gameplay as well, [and] you saw hints of that in Rise [of the Tomb Raider] with the codex and challenge tombs. It’s the knowledge that is her treasure. At the end of the day, what we’re trying to do is create the conclusion to the trilogy, but still make it a standalone experience because this is the game where she becomes the tomb raider. The character she was always meant to be.”

But Smith is not the only one who has something to say about Croft’s character – Eidos Montreal claims that Shadow of the Tomb Raider will challenge the idea of who Lara Croft, Tomb Raider, is.

To Summarise

The whole story is essentially about identity and character development – it is extremely impressive to think about how much narrative growth has gone into this game as well and we thought it was definitely worth mentioning, especially when we have previously looked at how compelling God of War’s narrative was. Storytelling is definitely a huge aspect of the gaming community as it contributes to believable characters and gameplay, which definitely deserves recognition.
As always we would like to know how you felt the game did compare to the previous titles and whether or not the story (in your opinion) developed the character the way it was supposed too.

Added By: Stealth Gaming | Date Added: 15th May 2018

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