"We have one chance to create a game like this, and we must not mess it up," said the head of Hello Games studio less than two months before the launch of the space survival title No Man's Sky. It was a game that promised vast worlds across 18 quintillion procedurally generated planets. Upon release, No Man's Sky was riddled with bugs and lacked any meaningful mechanics despite the small indie team's abundance of promised features, most of which were false.