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Keeper, A Humble Review

  • Writer: Igor Krivokapic
    Igor Krivokapic
  • Nov 24
  • 7 min read
Fantasy scene with a tower emitting green light, colorful sky, swirling tentacles, and the text "KEEPER". Blue geometric shapes border the image.

Over time, the crystallization of creativity in gaming has led to certain names being more or less well-known. After various Kickstarter scandals and somewhat broken promises, Tim Schafer and his collaborators founded the renowned development studio Double Fine, which has produced several high-quality titles that demonstrate their specialty in thinking outside the box. 


With newer titles like Psychonauts 2, a zany image was created that ranked Double Fine among the more creative teams that don't wave that fact around like a flag at certain gatherings.


Among the various faces that gathered there, the man with the inconspicuous name Lee Petty holds the most significance for those less informed. This particular gentleman is less known than the famous jolly buck Tim Schafer, but in the world of games, his works leave an impression as if someone took a squirt gun, filled it with pure extract of creative magic, and started spraying with a boastfulness that even Microsoft would envy from the Windows 95 presentation.


 With projects like Psychonauts 2, Brütal Legend, where he was art director, and especially as the leader of the Headlander and Stacking teams, Petty has shown that he knows how to combine lateral creativity and modernist madness, a kind that few people today dare to display in this medium. Because of his attitude and approach to the creation of characters and environments, these games have remained memorable and are inscribed in gaming history.


 

His latest creation, Keeper, which has arrived for review, throws the player into something that is an interesting, layered combination of the platformer and adventure genres with a certain spice among those layers. Like a good tiramisu, it simply "glides."

If you are in the mood for something completely different, check out our Arc Raiders review!


Keeper, A World of Breathtaking and Unconventional Beauty


Everything is presented in a way that constantly keeps your eyes wide open. Now, someone might say, "Come on, I've seen all the ideas and art design in this industry; little can surprise me." Well, Mr. Petty will surprise you. If you thought Eastern Bloc members had strange creations in their animated films from the '70s and '80s, wait until you see what it's like to be a quadrupedal lighthouse walking through a dying world. 


You might have accidentally missed the previous sentence – you are a lighthouse! Who would have thought that a symbol of maritime safety and one of the greatest architectural achievements of human civilization could become a tool for saving the planet and a hero? We can safely say that when you see it using its clumsy legs like a crustacean, you will understand that Mr. Petty has an inspiration that is not common for modern, uninventive times.


Fantasy landscape with a frozen pool, rocks, waterfalls, and an old tower. Bright blue ice contrasts with green grass and red rock formations.

Although not strictly emphasized, Keeper's plot is most likely set on our planet in a period of the far, far future. The human race has long been pushing up daisies, and nature has taken over everything. You might momentarily think it's a visual representation of a Pripyat potpourri from the last 20 years, where nature has reclaimed the entire city. Here, that is not the case. 


This is a fantastic and altered version of nature that smoothly combines organic and mechanical design into a unique visual spectacle. The ruins, as one might assume, are covered with plants, but the flora and fauna look like the playground of some sublime and creative being, while on the horizon float creatures reminiscent of giant snails, accompanied by gelatinous jellyfish and beings that look beyond the reach of any logic. 


From Clumsy Beginnings to a True Protagonist


Any coincidence with synthetic modulators of consciousness is accidental, but the inspiration is clear from head to toe. Next to every large object or life form are smaller life forms that so beautifully complete this visual composition. Mr. Petty definitely knows what he is doing, and if this were an animated film without any audience engagement, it would be equally entertaining.


As always, for a plot to exist, we must also have a force that threatens to disrupt this idyllic flow.. From the horizon arrives a mysterious threat in the form of the so-called "Wither." It can be described as a scourge that spreads its black hands like tentacles and arrives complete with a swarm of insectoid beings that are well-designed visually and act as a counterbalance to everything established at the beginning of the game. 


A hero is needed to save this world from ruin,  and that's where we enter the scene, as the lighthouse. When a careless seagull accidentally knocks it over, it doesn't give up but rather revives, extends its crab-like legs, and sets off on a quest. In the first few minutes, you can immediately see the Double Fine charm for which this team is known. Right at the start, we have a character who has obviously never walked and acts like an ethanol enthusiast after a very rowdy Friday. 


Over time, it becomes more skilled with its legs and more aware of the world it is in, slowly becoming a true protagonist and giving the player a feeling that maybe they do have that special spark needed to pull the world back from the brink of ruin.


From Meditative Bliss to Mind-Bending Challenges In Keeper


Because of the very nature of what it is, which is a walking structure, our Lighthouse is quite slow in moving through the world, and at the very beginning, you don't have all the abilities available. Over time, some other things unlock, making passage through the environment much easier and more dynamic, but don't worry, the gameplay is not tiresomely slow. What the Lighthouse can use from the start is its light beam, which, when aimed at small plants, causes them to bloom, while in combat against the Wither, it becomes a beam of death that removes the black tentacles and repels the insects. 


Lush ancient forest ruins with stone pillars and overgrown foliage. Sunlight filters through leaves, casting a mystical, vibrant glow.

Besides all that, some machines also react to this light beam and raise bridges and open paths. Due to a minor technical problem, like not having arms because, well, you are a Lighthouse, you will need help. Here enters the scene a silly bird of crazy design named Twig. Twig can fly and move objects in certain places, like keys and levers, and thus helps in solving the puzzles the game throws at you.


The first few hours of this game are pure "bliss galore," as some would say. You could simply use it as a replacement for meditative video clips. A slow pace, good music, subtle humor, and details that the eye greedily catches gradually turn into a fork full of sharp teeth. The puzzles that were a breeze now become more complex with greater demand and player engagement. They are not easily visible because they are an integral part of the environment and require thinking.


 Keeper's Unique Approach to Story


 You will have to manipulate and coordinate light beams, direct creatures to go in the direction you want, or combine all these actions simultaneously with the environment. There is also a phenomenal part that involves improvised time travel in a small mechanized village. You will slow down time or speed it up and witness Twig's efforts to adapt and understand what is happening. This game abounds in brilliant little moments.


This title simply invites talk about the visual segment with which it excels from the very start. Visually, Keeper is a real treat. Petty's artistic vision is felt in every scene. Everything is conceived like a surreal postcard full of colors and details, where environments spontaneously blend and create an image rarely seen elsewhere. 


In one moment, you are sliding through a cloud of pollen, while in the next, you are in a cave. After that, you climb a windy mountain and stand on top of a waterfall looking at the remains of a forgotten city. Every detail is carefully integrated without unnecessary interruptions, so the entire campaign is one smooth experience.


Although visually this game is brilliant and unusual, it also excels in terms of narrative and world design. The story mostly does not use an audio component; no strict narrator is telling you what is happening. Everything is up to the player to experience in their own way and have their own interpretation. 


In Conclusion

Fantastical landscape with a walking lighthouse, giant vibrant plants, and a flying creature. A whimsical, dreamy setting under a teal sky.

The pacing is brilliant, and you don't feel like you've spent several hours with this game. Keeper simply manages to skillfully balance between yogic enjoyment and serious challenge until the final part, where everything is turned upside down and all the rules fly out the window. 


All in all, this title is an excellent and unpredictable experience that proves creativity has no limits. Lee Petty has created something that not only impresses with its visual identity but also with the "hooks" that lure the player to engage with the story itself, even though it is obscure at first glance.


Keeper is something we don't often have the opportunity to see on our screens – because of everything it carries within itself and the creative approach it exudes in every frame, this is a game you should not miss.


Game Rating & Reason:9/10


I would rate Keeper a 9.0 out of 10 for its breathtakingly creative art direction, ingenious puzzle design that evolves from meditative to challenging, and its unique, unforgettable premise that is executed with remarkable polish and charm.


Age Recommendation:10+


I would recommend this game for kids aged 10 and up, as its complex puzzles and subtle, non-verbal storytelling require a level of critical thinking and patience that younger children may not possess, though its lack of graphic violence makes it broadly appropriate.


Gemini AI Summary:


This text is a glowing review of "Keeper" (2025), a highly creative and visually stunning puzzle-adventure game from Lee Petty and Double Fine, praising its unique premise of playing as a walking lighthouse, its surreal art direction that blends organic and mechanical designs, its intelligently designed puzzles that evolve in complexity, and its charming, non-verbal storytelling, ultimately awarding it a 9/10 and recommending it as an unforgettable experience.

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