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Reanimal, Will You Get A Bang For Your Buck? A Humble Review

  • 6 hours ago
  • 6 min read
Dark, atmospheric scene with large creatures looming over ruins. Misty ambiance, red text "REANIMAL," and vibrant geometric shapes.

If you have ever wanted to experience a nightmare, Reanimal is for you. Like remembered nightmares, it is unclear, fragmented, filled with illogical monsters, and you move forward without much thought.

That is exactly how it is in Reanimal. You are dropped into the game with no clue about your identity or purpose, much like starting a workday disoriented. While Reanimal offers a memorable experience, it also brings its share of flaws.

Before we dive further into Reanimal’s unique approach, if you’re interested in atmospheric horror, you might also want to check out our Resident Evil Requiem Review.


Why the Reanimal Story Is Intentionally Confusing


Two children approach a giant, sleeping creature in a dimly lit, eerie underground setting. Shadows suggest mystery and tension.

Reanimal starts without an introduction, like a nightmare. You play as a Boy and a Girl. There is no real world-building or character backstory; you simply land in the middle of events. This describes the entire game: uncertain situations, minimal character development, and no complex politics—perhaps for the best. This minimalism suits games. From start to finish, you are responsible for your characters’ fate, and it’s up to you to survive the horrors without losing control.


If you want a concrete story that's clear about what is happening, Reanimal will disappoint you. I must admit that I did not fully understand what I experienced in this game. I can only theorize and speculate, and it seems to me that this is the entire point of the experience. Not everything needs to be explained. It took me an entire day after finishing the game to piece the puzzle together in my head and create a picture of what was actually going on, and that is only my interpretation, which is not a definitive understanding of the story.


The situations are crazy, tense, and creative. I will not spoil anything, but you will be confused, thrilled, and completely immersed. That, truly, is the highest praise for the story: it achieves what it intends.


Where Art Direction Meets Horror


Visually, Reanimal is stunning. While the technical foundation is solid, the artistic style elevates it. Monsters, environments, and characters are expertly designed. Cold blue light and volumetric effects produce a thick, tangible fog; the atmosphere lingers. Lighting is especially effective, guiding players subtly. Technically, it runs smoothly without major bugs, despite intricate detail—even the grass moves underfoot!


Given that the player does not control the camera, the direction of the scenes becomes a crucial artistic element. The camera is almost always placed in a position that creates discomfort or the feeling that someone is watching you. During calmer moments, the camera often pulls back and positions itself so the frame looks like a beautiful painting. Naturally, light and camera work together so that the composition of the shot and the mise-en-scène tell the story and direct the player’s gaze. When something worth seeing appears, the game makes sure you do not miss it.


A horror game is nothing without good sound design, and Reanimal did not disappoint me in this regard either. Ambient sounds create a sense of dread. You constantly hear creaking wood, breathing, and various noises in the background that truly give you the feeling that someone is following you. The music is not something you would want to listen to in your free time, but it fits the game's atmosphere perfectly. It is especially amplified when listening to our XP-Panther headset. It is subtle when it needs to be, and in moments of danger, it explodes, making you jump in fear.

Reanimal Stealth and Chase Sequences Explained


If the story, sound, and visuals were the only components of the game, Reanimal would be almost perfect. However, there is also that “game” part of the game. Unfortunately, Reanimal offers nothing new or particularly exciting compared to Little Nightmares. Most of the time, you will wander through environments and solve very simple puzzles that you will figure out in just a few seconds.

Stealth segments rely mostly on timing, waiting for enemies to look away, then advancing from cover to cover.


The most exciting scenes involve being chased by monsters, but this comes down to running and the occasional jump mechanically, not very interesting. In some parts, you will even be able to fight, but this is reduced to a single button press with no depth or thought. Fortunately, the game does not rely on traditional jump scares; instead, it creates horror through a creepy atmosphere and tense situations.


If you play alone, the role of the Girl is taken by an AI companion who is not particularly intelligent. The Girl follows you and sometimes helps in combat, but it happened to me several times that the AI bugged out, walking in place or simply refusing to move. Those moments pass quickly, but still, as we all know, a human is smarter than a computer… in most cases.

Is Reanimal Worth the Price? A Look at Content vs Cost


A truck interior at night, illuminated by red and white lights, set in a foggy, eerie forest. A crow perches inside, enhancing the suspenseful mood.

With good company, the game offers more fun than playing solo. Some simple puzzles become a real test of coordination and communication when played in pairs, though I could count such moments on the fingers of one hand. The most entertaining moments are the chase scenes, where both players must react in coordination under pressure, heightening the tension.


The mechanics are almost the same solo or with another player. There are no complex scenarios needing different actions or precise communication. This compromise enables solo play, but if you just played It Takes Two or Split Fiction, Reanimal may disappoint you.


It is hard to say how much content justifies a game’s price, but Reanimal offers too little. At 40€, it took me four hours to finish. The experience is linear, so there is little incentive to replay, except for minor collectibles. On the plus side, co-op works with a single copy across two systems. Three expansions at 25€ each are planned, but their length is uncertain.


Reanimal is a well-rounded experience, but it simply does not last long enough to justify its high price. The price does not change the quality of the game, but it does change the value you feel you get for your money. Judge for yourself whether it is worth the full price, but I recommend waiting for a discount.

Why Reanimal Excels in Atmosphere but Struggles in Gameplay


If we judged games only by impression and experience, Reanimal would receive a fairly high rating. The story is very exciting and constantly pulls you forward, even though you actually do not know what the hell is happening most of the time. Audiovisually, Reanimal is one of the best-designed experiences I have encountered in the last few years, and a game that strongly argues that video games truly are art.

However, the gameplay itself is not particularly exciting.


The mechanics are very simple, and everything here has already been done better in some other titles. It is possible to play the game solo or with another player, but this compromise compromises the experience in either case. Gameplay is varied, including exploration, stealth, puzzle-solving, and occasional combat, but none of these elements is particularly well developed.

In Conclusion


A figure in a white outfit rides a wooden rail cart towards a misty stone archway, while another figure kneels nearby on grass.

Some people will like Reanimal and some will not, because it all depends on what matters most to you in games. If you love elements that games share with other arts, such as direction, sound, and visual artistry, Reanimal will impress you. However, if you value gameplay above all else, this experience may not meet your expectations.


If you fall somewhere in between, like me, you will consider Reanimal a great experience but a flawed game. Regardless of which camp you belong to, the amount of content does not justify the price. My main recommendation: if you are interested, wait for a discount rather than buying at full price.

Game Rating: 7.6/10

The game excels in atmosphere, visuals, and sound, but shallow mechanics and brief length limit its value.

Recommended Age for Kids: 14+

The game relies heavily on dark horror atmosphere, disturbing creature designs, and tense chase sequences that may be unsettling for younger children.


Gemini-Style AI Summary


Reanimal is an atmospheric horror adventure that focuses on visual storytelling and artistic direction rather than traditional gameplay depth. Players control a Boy and a Girl as they navigate surreal, nightmare-like environments filled with monsters, puzzles, stealth sections, and chase sequences. The game’s strongest elements are its audiovisual presentation, including haunting sound design, cinematic camera work, and a distinctive art style that creates a powerful sense of dread. However, the gameplay mechanics are relatively simple and familiar, offering little innovation compared to games like Little Nightmares. With a short runtime of about four hours and limited replay value, the experience feels polished but somewhat overpriced. Reanimal ultimately stands out more as an artistic interactive experience than as a mechanically rich game.

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